RSS Feed

HCW Tech Blog

For the latest info on computer hardware, tech, news, video games, software tips, and Linux, check out our new improved front page: HCW Tech Blog

Reviewed by: Bryan Pizzuti [04.22.02]
Manufactured by: Chaintech


DirectX7 - Unreal Tournament

DirectX8 may be around, but DirectX7 isn't going anywhere just yet, and most people would like to know how big a boost their favorite older games will get from a newer video card. Which means Unreal Tournament and the Thunder benchmark aren't going anywhere either, at least not here at hardCOREware. Quality levels were set to High, and all other settings were left at their defaults. Here's what the results looked like:

The Kyro2 actually manages to beat the TI200 at low resolutions, but eventually high resolutions seem to catch up with it. However, the TI200's scores stay pretty much the same until you get to 1280x1024x32, where it starts to show that maybe it's getting a little loaded down. Apparently UT can't stress the TI200's architecture far enough before it runs out of host CPU cycles, which is something.

DirectX8 - AquaNox

We unfortunately can't make this demo available available on our Downloads page, because Massive Development only makes it available through non-disclosure agreements about which we can not disclose :D. But we are allowed to disclose that this is an excellent looking benchmark, with support for all of the new hardware features of DirectX8. While not as configurable as the DroneZ benchmark, it does allow activation of hardware pixel shaders if available. After testing, I discovered that there is just about ZERO performance difference on the TI200 whether they were on, or off, so I left them off, though 40 MB textures were selected for both cards. The previously run DroneZ mark shows that turning on these features doesn't impact performance very much, though it GREATLY increases the number of operations done to a scene.

One other thing that we are allowed to disclose are the results of our test, and here they are:

This one also gives us extra data , such as polygons per second and polygons per frame average, max, and minimum figures. To avoid information overload, we're just presenting the max frames per second and polygons per second, though. And in both figures, the Kyro2 is smashed into oblivion by the power of the GeForce3 TI200 GPU. It simply can't push out the number of polygons per second that the TI200 can, and therefore can't keep the framerate up.

Next Page: (7)